AI Insights · Timothy · October 2021
Top 5 City Building Games in Belgium Q3 2021
Explore the performance of the top 5 city building games in Belgium for Q3 2021, including trends in downloads, revenue, and active users.
In the third quarter of 2021, the top 5 city building games in Belgium showed varied performance across key metrics such as downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.
SimCity BuildIt from Electronic Arts demonstrated a stable yet fluctuating revenue pattern. Weekly revenue ranged from approximately $1.7K to $2.8K, with a noticeable dip to around $1.8K by the end of September. Downloads showed a similar pattern, oscillating between 634 and 983 weekly downloads. Active users remained relatively stable, starting at 14.9K and gradually decreasing to around 12.9K by the end of the quarter.
The Simpsons™: Tapped Out, also from Electronic Arts, experienced a significant spike in revenue in early August, reaching approximately $5.3K. However, by the end of September, revenue had declined to around $969. Weekly downloads were relatively stable, ranging from 506 to 927, while active users fluctuated slightly, maintaining an average of around 18K.
Global City: Building Games by MY.GAMES B.V. saw a varied revenue trend, peaking at $1.6K in late August and ending the quarter at approximately $1.1K. Downloads peaked at 1.4K in late August before dropping to around 405 by the end of September. Active users showed a similar trend, peaking at 1.8K and then declining to about 975.
Megapolis: City Building Sim from Social Quantum had a notable revenue peak of around $2.1K in the first week of July, but this dropped to approximately $404 by the end of September. Downloads ranged from 434 to 766, with active users peaking at 1.5K in late August and maintaining this level through the quarter.
Finally, The Tribez: Build a Village by Game Insight showed a relatively steady revenue stream, fluctuating between $530 and $914. Downloads were more variable, peaking at 614 in early August and dropping to around 155 by the end of September. Active users showed a slight decline, starting at 691 and ending the quarter at 700.
For more detailed insights and analytics, visit Sensor Tower.